//
// $Id$
-#include <simgear/compiler.h>
-
-#include SG_GL_H
+#ifndef SG_SCREEN_DUMP_HXX
+#define SG_SCREEN_DUMP_HXX
/**
- * Dump the screen buffer to a ppm file.
+ * Dump the screen buffer to a PNG file.
* @param filename name of file
* @param win_width width of our opengl window
* @param win_height height of our opengl window
bool sg_glDumpWindow( const char *filename, int win_width, int win_height );
-/**
- * Given a GLubyte *buffer, write it out to a ppm file.
- * @param filename name of file
- * @param buffer pointer to opengl buffer
- * @param win_width width of buffer
- * @param win_height height of buffer
- * @param mode one of GL_RGBA, GL_RGB, etc.
- */
-bool sg_glWritePPMFile( const char *filename, GLubyte *buffer, int win_width,
- int win_height, int mode);
+#endif // of SG_SCREEN_DUMP_HXX