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git.mxchange.org Git - simgear.git/blobdiff - simgear/screen/shader.h
#include <vector>
#include <map>
-#include STL_STRING
+#include <string>
-SG_USING_STD(map);
-SG_USING_STD(vector);
-SG_USING_STD(string);
+using std::map;
+using std::vector;
+using std::string;
class Shader {
public: