if (contrast != 1.0) {
float pixcol = -1.0 + (avg/128);
- avg = 128 + int(128*powf(pixcol, contrast));
+ avg = 128 + int(128*pow(pixcol, contrast));
}
ap[0] = avg*r/255;
if (contrast != 1.0) {
float pixcol = -1.0 + (avg/128);
- avg = 128 + int(128*powf(pixcol, contrast));
+ avg = 128 + int(128*pow(pixcol, contrast));
}
int pos = (x + y*texture_width)*colors;