*/
#include <simgear/compiler.h>
+
#ifdef WIN32
# include <windows.h>
#endif
-#include <GL/glu.h>
+
+#include SG_GLU_H
+
#include <zlib.h>
#include "texture.hxx"
}
texture_data = new GLubyte[ image->xsize * image->ysize ];
+ num_colors = 1;
if (!texture_data)
return;
}
texture_data = new GLubyte[ image->xsize * image->ysize * 3 ];
+ num_colors = 3;
rbuf = new GLubyte[ image->xsize ];
gbuf = new GLubyte[ image->xsize ];
bbuf = new GLubyte[ image->xsize ];
}
texture_data = new GLubyte[ image->xsize * image->ysize * 4 ];
+ num_colors = 4;
rbuf = new GLubyte[ image->xsize ];
gbuf = new GLubyte[ image->xsize ];
bbuf = new GLubyte[ image->xsize ];