SGTexture::~SGTexture()
{
- delete texture_data;
+ delete[] texture_data;
if ( texture_id != 0 ) {
free_id();
if (image->file) gzclose(image->file);
if (file) fclose(file);
delete[] image->tmp;
+ delete[] image->rowStart;
+ delete[] image->rowSize;
delete image;
}