/*
* $Log$
+ * Revision 1.3 2001/07/30 20:34:21 curt
+ * Various MSVC fixes.
+ *
+ * Revision 1.2 2001/06/27 02:48:01 curt
+ * Fixed a type conversion bug that could trip up some of the pickier compilers
+ * out there.
+ *
* Revision 1.1 2001/06/26 15:19:39 curt
* Added tr.cxx / tr.h, Brian Paul's LGPL'd tiled rendering support libs for
* rendering ultra high res "tiled" screen shots.
*/
+#include <simgear/compiler.h>
+
#include <assert.h>
#include <math.h>
#include <stdlib.h>
ssgSetFrustum ( left, right, bottom, top, tr->Near, tr->Far );
/* restore user's matrix mode */
- glMatrixMode(matrixMode);
+ glMatrixMode( (GLenum)matrixMode );
}