/*
* $Log$
+ * Revision 1.4 2008/07/27 16:10:37 ehofman
+ *
+ *
+ * - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
+ * - this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
+ * extensions.hxx was pulling in all of Carbon to the global namespace
+ * - very scary. As a result, I now need to explicitly include CoreFoundation
+ * in fg_init.cxx.
+ * - change SG_USING_STD(x) to using std::x
+ *
+ * Issues:
+ *
+ * - the logic for X11 and Win32 in RenderTexture and extensions is tortured,
+ * please see if you agree I got all the ifdefs correct.
+ *
+ * Revision 1.3 2006/02/21 10:47:21 ehofman
+ * Back out the previous patch.
+ *
+ * Revision 1.2 2004/11/18 19:10:34 curt
+ * Abstract out location of gl.h, glut.h, and glu.h includes so that we can
+ * make the Mac platform happy since they put these in a different place compared
+ * to the rest of the world.
+ *
+ * Revision 1.1.1.1 2002/09/07 02:58:19 curt
+ * Initial revsion of Simgear-0.3.0
+ *
* Revision 1.1 2001/06/26 15:19:39 curt
* Added tr.cxx / tr.h, Brian Paul's LGPL'd tiled rendering support libs for
* rendering ultra high res "tiled" screen shots.
#ifndef TR_H
#define TR_H
+#include <simgear/compiler.h>
-#include <GL/gl.h>
+#include <osg/GL>
//#ifdef __cplusplus