#include <stdio.h>
#include <iostream>
+#include <plib/sg.h>
#include <plib/ssg.h>
-#include <simgear/constants.h>
#include <simgear/math/fg_random.h>
#include <simgear/math/point3d.hxx>
#include <simgear/math/polar3d.hxx>
-#include <Objects/matlib.hxx>
-
#include "cloud.hxx"
// build the moon object
-void SGCloudLayer::build( FGPath path, double s, double asl, double thickness,
- double transition, SGCloudType type )
+void SGCloudLayer::build( double s, double asl, double thickness,
+ double transition, ssgSimpleState *state )
{
scale = 4000.0;
size = s;
last_lon = last_lat = -999.0f;
- // look up the appropriate cloud state
- FGNewMat *m;
-
- switch ( type ) {
- case SG_CLOUD_OVERCAST:
- m = material_lib.find( "CloudOvercast" );
- layer_state = m->get_state();
- break;
- case SG_CLOUD_MOSTLY_CLOUDY:
- m = material_lib.find( "CloudMostlyCloudy" );
- layer_state = m->get_state();
- break;
- case SG_CLOUD_MOSTLY_SUNNY:
- m = material_lib.find( "CloudMostlySunny" );
- layer_state = m->get_state();
- break;
- case SG_CLOUD_CIRRUS:
- m = material_lib.find( "CloudCirrus" );
- layer_state = m->get_state();
- break;
- }
+ layer_state = state;
cl = new ssgColourArray( 4 );
vl = new ssgVertexArray( 4 );
// zero_elev.x, zero_elev.y, zero_elev.z );
// Rotate to proper orientation
- // printf(" lon = %.2f lat = %.2f\n", FG_Longitude * RAD_TO_DEG,
- // FG_Latitude * RAD_TO_DEG);
- // xglRotatef( f->get_Longitude() * RAD_TO_DEG, 0.0, 0.0, 1.0 );
+ // printf(" lon = %.2f lat = %.2f\n",
+ // lon * SGD_RADIANS_TO_DEGREES,
+ // lat * SGD_RADIANS_TO_DEGREES);
+ // xglRotatef( lon * SGD_RADIANS_TO_DEGREES, 0.0, 0.0, 1.0 );
sgSetVec3( axis, 0.0, 0.0, 1.0 );
- sgMakeRotMat4( LON, lon * RAD_TO_DEG, axis );
+ sgMakeRotMat4( LON, lon * SGD_RADIANS_TO_DEGREES, axis );
- // xglRotatef( 90.0 - f->get_Latitude() * RAD_TO_DEG, 0.0, 1.0, 0.0 );
+ // xglRotatef( 90.0 - f->get_Latitude() * SGD_RADIANS_TO_DEGREES,
+ // 0.0, 1.0, 0.0 );
sgSetVec3( axis, 0.0, 1.0, 0.0 );
- sgMakeRotMat4( LAT, 90.0 - lat * RAD_TO_DEG, axis );
+ sgMakeRotMat4( LAT, 90.0 - lat * SGD_RADIANS_TO_DEGREES, axis );
sgMat4 TRANSFORM;