ssgVertexArray *vl;
ssgTexCoordArray *tl;
- float layer_asl; // height above sea level (meters)
+ // height above sea level (meters)
+ float layer_asl;
+ float size;
+
+ // for handling texture coordinates to simulate cloud movement
+ // from winds, and to simulate the clouds being tied to ground
+ // position, not view position
+ // double xoff, yoff;
+ double last_lon, last_lat;
public: