// 0 degrees = high noon
// 90 degrees = sun rise/set
// 180 degrees = darkest midnight
- bool repaint( sgVec3 sky_color, sgVec3 fog_color, double sun_angle );
+ bool repaint( sgVec3 sky_color, sgVec3 fog_color, double sun_angle,
+ double vis );
// reposition the sky at the specified origin and orientation
// lon specifies a rotation about the Z axis