// $Id$
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include <stdio.h>
#include <iostream>
glDisable( GL_DEPTH_TEST );
glDisable( GL_FOG );
glBlendFunc ( GL_SRC_ALPHA, GL_ONE ) ;
- // sgVec4 color;
- // sgSetVec4( color, 0.0, 0.0, 0.0, 1.0 );
- // glMaterialfv ( GL_FRONT_AND_BACK, GL_AMBIENT, color ) ;
return true;
}