#include <stdio.h>
#include <iostream>
+#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/constants.h>
// 90 degrees = moon rise/set
// 180 degrees = darkest midnight
bool SGMoon::repaint( double moon_angle ) {
- if ( moon_angle * RAD_TO_DEG < 100 ) {
+ if ( moon_angle * SGD_RADIANS_TO_DEGREES < 100 ) {
// else moon is well below horizon (so no point in repainting it)
// x_10 = moon_angle^10
sgSetVec3( axis, 0.0, 0.0, -1.0 );
sgMakeRotMat4( GST, angle, axis );
- // xglRotatef(((RAD_TO_DEG * rightAscension)- 90.0), 0.0, 0.0, 1.0);
+ // xglRotatef( ((SGD_RADIANS_TO_DEGREES * rightAscension)- 90.0),
+ // 0.0, 0.0, 1.0);
sgSetVec3( axis, 0.0, 0.0, 1.0 );
- sgMakeRotMat4( RA, (rightAscension * RAD_TO_DEG) - 90.0, axis );
+ sgMakeRotMat4( RA, (rightAscension * SGD_RADIANS_TO_DEGREES) - 90.0, axis );
- // xglRotatef((RAD_TO_DEG * declination), 1.0, 0.0, 0.0);
+ // xglRotatef((SGD_RADIANS_TO_DEGREES * declination), 1.0, 0.0, 0.0);
sgSetVec3( axis, 1.0, 0.0, 0.0 );
- sgMakeRotMat4( DEC, declination * RAD_TO_DEG, axis );
+ sgMakeRotMat4( DEC, declination * SGD_RADIANS_TO_DEGREES, axis );
// xglTranslatef(0,moon_dist);
sgSetVec3( v, 0.0, moon_dist, 0.0 );