# include <config.h>
#endif
+#include <simgear/compiler.h>
+
#include <stdio.h>
#include <iostream>
if ( f -> hasState () ) f->getState()->apply() ;
glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_FOG_BIT | GL_COLOR_BUFFER_BIT);
- cout << "push error = " << glGetError() << endl;
+ // cout << "push error = " << glGetError() << endl;
glDisable( GL_DEPTH_TEST );
glDisable( GL_FOG );
// glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
glPopAttrib();
- cout << "pop error = " << glGetError() << endl;
+ // cout << "pop error = " << glGetError() << endl;
return true;
}