// $Id$
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
+#include <simgear/compiler.h>
#include <stdio.h>
-#include <iostream>
+#include STL_IOSTREAM
#include <plib/sg.h>
#include <plib/ssg.h>
static int sgMoonOrbPreDraw( ssgEntity *e ) {
/* cout << endl << "Moon orb pre draw" << endl << "----------------"
<< endl << endl; */
+
+ ssgLeaf *f = (ssgLeaf *)e;
+ if ( f -> hasState () ) f->getState()->apply() ;
+
+ glPushAttrib( GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT );
+ // cout << "push error = " << glGetError() << endl;
+
glDisable( GL_DEPTH_TEST );
glDisable( GL_FOG );
glBlendFunc ( GL_SRC_ALPHA, GL_ONE ) ;
return true;
}
+
static int sgMoonOrbPostDraw( ssgEntity *e ) {
/* cout << endl << "Moon orb post draw" << endl << "----------------"
<< endl << endl; */
- glEnable( GL_DEPTH_TEST );
- glEnable( GL_FOG );
+ // glEnable( GL_DEPTH_TEST );
+ // glEnable( GL_FOG );
+
+ // Some drivers don't properly reset glBendFunc with a
+ // glPopAttrib() so we reset it to the 'default' here.
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
+ glPopAttrib();
+ // cout << "pop error = " << glGetError() << endl;
+
/* test
glDisable( GL_LIGHTING );
glDisable( GL_CULL_FACE );
return true;
}
+
+#if 0
static int sgMoonHaloPreDraw( ssgEntity *e ) {
/* cout << endl << "Moon halo pre draw" << endl << "----------------"
<< endl << endl; */
+
+ ssgLeaf *f = (ssgLeaf *)e;
+ if ( f -> hasState () ) f->getState()->apply() ;
+
+ glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_FOG_BIT | GL_COLOR_BUFFER_BIT);
+ // cout << "push error = " << glGetError() << endl;
+
glDisable( GL_DEPTH_TEST );
glDisable( GL_FOG );
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
static int sgMoonHaloPostDraw( ssgEntity *e ) {
/* cout << endl << "Moon halo post draw" << endl << "----------------"
<< endl << endl; */
- glEnable( GL_DEPTH_TEST );
- glEnable( GL_FOG );
- glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
+ // glEnable( GL_DEPTH_TEST );
+ // glEnable( GL_FOG );
+ // glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
+
+ glPopAttrib();
+ // cout << "pop error = " << glGetError() << endl;
return true;
}
+#endif
// Constructor
// build the moon object
-ssgBranch * SGMoon::build( FGPath path, double moon_size ) {
+ssgBranch * SGMoon::build( SGPath path, double moon_size ) {
// set up the orb state
path.append( "moon.rgba" );