path.append( "halo.rgba" );
halo_state = new ssgSimpleState();
halo_state->setTexture( (char *)path.c_str() );
- // halo_state->setTexture( sun_texid );
halo_state->enable( GL_TEXTURE_2D );
halo_state->disable( GL_LIGHTING );
halo_state->setShadeModel( GL_SMOOTH );