#include <plib/sg.h>
#include <plib/ssg.h>
-#include <simgear/math/fg_random.h>
+#include <simgear/math/sg_random.h>
#include "sky.hxx"
if ( ratio < 1.0 ) {
if ( ! in_puff ) {
// calc chance of entering cloud puff
- double rnd = fg_random();
+ double rnd = sg_random();
double chance = rnd * rnd * rnd;
if ( chance > 0.95 /* * (diff - 25) / 50.0 */ ) {
in_puff = true;
- puff_length = fg_random() * 2.0; // up to 2 seconds
+ puff_length = sg_random() * 2.0; // up to 2 seconds
puff_progression = 0.0;
}
}