}
// add a cloud layer (above sea level in meters)
- void add_cloud_layer( double span, double asl,
- double thickness, double transition,
+ void add_cloud_layer( double asl, double thickness,
+ double transition, double span,
SGCloudType type );
- void add_cloud_layer( double span, double asl,
- double thickness, double transition,
+ void add_cloud_layer( double asl, double thickness,
+ double transition, double span,
const string &tex_path );
- void add_cloud_layer( double span, double asl,
- double thickness, double transition,
+ void add_cloud_layer( double asl, double thickness,
+ double transition, double span,
ssgSimpleState *state );
inline int get_num_layers() const { return cloud_layers.size(); }