#include <plib/sg.h>
#include <plib/ssg.h>
+FG_USING_NAMESPACE(std);
// return a sphere object as an ssgBranch
ssgBranch *ssgMakeSphere( ssgSimpleState *state, ssgColourArray *cl,
new ssgVtxTable ( GL_TRIANGLE_STRIP, vl, nl, tl, cl );
if ( vl->getNum() != nl->getNum() ) {
- cout << "bad sphere1\n";
+ std::cout << "bad sphere1\n";
exit(-1);
}
if ( vl->getNum() != tl->getNum() ) {
- cout << "bad sphere2\n";
+ std::cout << "bad sphere2\n";
exit(-1);
}
slice->setState( state );