// Original gluSphere code is Copyright (C) 1999-2000 Brian Paul and
// licensed under the GPL
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
+// Library General Public License for more details.
//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the
+// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+// Boston, MA 02111-1307, USA.
//
// $Id$
#include STL_IOSTREAM
+#include <plib/sg.h>
#include <plib/ssg.h>
-#include <simgear/constants.h>
+
+FG_USING_NAMESPACE(std);
// return a sphere object as an ssgBranch
ssgBranch *ssgMakeSphere( ssgSimpleState *state, ssgColourArray *cl,
sgVec2 vec2;
sgVec3 vec3;
- drho = FG_PI / (float) stacks;
- dtheta = 2.0 * FG_PI / (float) slices;
+ drho = SG_PI / (float) stacks;
+ dtheta = 2.0 * SG_PI / (float) slices;
/* texturing: s goes from 0.0/0.25/0.5/0.75/1.0 at +y/+x/-y/-x/+y
axis t goes from -1.0/+1.0 at z = -radius/+radius (linear along
new ssgVtxTable ( GL_TRIANGLE_STRIP, vl, nl, tl, cl );
if ( vl->getNum() != nl->getNum() ) {
- cout << "bad sphere1\n";
+ std::cout << "bad sphere1\n";
exit(-1);
}
if ( vl->getNum() != tl->getNum() ) {
- cout << "bad sphere2\n";
+ std::cout << "bad sphere2\n";
exit(-1);
}
slice->setState( state );