// $Id$
-#include <plib/ssg.h>
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+#include <plib/ssg.h>
+#include <simgear/constants.h>
// return a sphere object as an ssgBranch
ssgBranch *ssgMakeSphere( ssgSimpleState *state, ssgColourArray *cl,
// accept value as given to us in
}
- drho = M_PI / (float) stacks;
- dtheta = 2.0 * M_PI / (float) slices;
+ drho = FG_PI / (float) stacks;
+ dtheta = 2.0 * FG_PI / (float) slices;
/* texturing: s goes from 0.0/0.25/0.5/0.75/1.0 at +y/+x/-y/-x/+y
axis t goes from -1.0/+1.0 at z = -radius/+radius (linear along