#include <plib/ssg.h>
-// return a sphere object as an ssgBranch
-ssgBranch *ssgMakeSphere( double radius, int slices, int stacks );
+// return a sphere object as an ssgBranch (and connect in the
+// specified ssgSimpleState
+ssgBranch *ssgMakeSphere( ssgSimpleState *state, ssgColourArray *cl,
+ double radius, int slices, int stacks,
+ ssgCallback predraw, ssgCallback postdraw );
+
+