// return a sphere object as an ssgBranch (and connect in the
// specified ssgSimpleState
-ssgBranch *ssgMakeSphere( ssgSimpleState *state, double radius, int slices,
- int stacks );
+ssgBranch *ssgMakeSphere( ssgSimpleState *state, ssgColourArray *cl,
+ double radius, int slices, int stacks,
+ ssgCallback predraw, ssgCallback postdraw );