// $Id$
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include <stdio.h>
#include <iostream>
#include "stars.hxx"
+#ifdef _MSC_VER
+FG_USING_STD(cout);
+FG_USING_STD(endl);
+#endif
// Set up star rendering call backs
static int sgStarPreDraw( ssgEntity *e ) {