float *color;
// determine which star structure to draw
- if ( sun_angle > (2 * SGD_PI + 10.0 * SGD_DEGREES_TO_RADIANS ) ) {
+ if ( sun_angle > (0.5 * SGD_PI + 10.0 * SGD_DEGREES_TO_RADIANS ) ) {
// deep night
factor = 1.0;
cutoff = 4.5;
- } else if ( sun_angle > (2 * SGD_PI + 8.8 * SGD_DEGREES_TO_RADIANS ) ) {
+ } else if ( sun_angle > (0.5 * SGD_PI + 8.8 * SGD_DEGREES_TO_RADIANS ) ) {
factor = 1.0;
cutoff = 3.8;
- } else if ( sun_angle > (2 * SGD_PI + 7.5 * SGD_DEGREES_TO_RADIANS ) ) {
+ } else if ( sun_angle > (0.5 * SGD_PI + 7.5 * SGD_DEGREES_TO_RADIANS ) ) {
factor = 0.95;
cutoff = 3.1;
- } else if ( sun_angle > (2 * SGD_PI + 7.0 * SGD_DEGREES_TO_RADIANS ) ) {
+ } else if ( sun_angle > (0.5 * SGD_PI + 7.0 * SGD_DEGREES_TO_RADIANS ) ) {
factor = 0.9;
cutoff = 2.4;
- } else if ( sun_angle > (2 * SGD_PI + 6.5 * SGD_DEGREES_TO_RADIANS ) ) {
+ } else if ( sun_angle > (0.5 * SGD_PI + 6.5 * SGD_DEGREES_TO_RADIANS ) ) {
factor = 0.85;
cutoff = 1.8;
- } else if ( sun_angle > (2 * SGD_PI + 6.0 * SGD_DEGREES_TO_RADIANS ) ) {
+ } else if ( sun_angle > (0.5 * SGD_PI + 6.0 * SGD_DEGREES_TO_RADIANS ) ) {
factor = 0.8;
cutoff = 1.2;
- } else if ( sun_angle > (2 * SGD_PI + 5.5 * SGD_DEGREES_TO_RADIANS ) ) {
+ } else if ( sun_angle > (0.5 * SGD_PI + 5.5 * SGD_DEGREES_TO_RADIANS ) ) {
factor = 0.75;
cutoff = 0.6;
} else {