simgear_scene_component(sound sound "${SOURCES}" "${HEADERS}")
if(ENABLE_TESTS AND ENABLE_SOUND)
+ function(create_test TEST_NAME)
+ add_executable(${TEST_NAME} ${TEST_NAME}.cxx)
+ target_link_libraries(${TEST_NAME} ${SOUND_TEST_LIBS})
+ set_target_properties(${TEST_NAME} PROPERTIES
+ COMPILE_DEFINITIONS "SRC_DIR=\"${CMAKE_CURRENT_SOURCE_DIR}\"" )
+ endfunction()
set( SOUND_TEST_LIBS
${TEST_LIBS}
)
if (USE_AEONWAVE)
+ if (SIMGEAR_SHARED)
+ else()
+ set(SOUND_TEST_LIBS ${SOUND_TEST_LIBS}
+ ${AAX_LIBRARY}
+ )
+ endif()
+
+ create_test(aeonwave_test1)
+ create_test(aeonwave_test2)
+
else ()
if (SIMGEAR_SHARED)
else()
)
endif()
- function(create_test TEST_NAME)
- add_executable(${TEST_NAME} ${TEST_NAME}.cxx)
- target_link_libraries(${TEST_NAME} ${SOUND_TEST_LIBS})
- set_target_properties(${TEST_NAME} PROPERTIES
- COMPILE_DEFINITIONS "SRC_DIR=\"${CMAKE_CURRENT_SOURCE_DIR}\"" )
- endfunction()
-
create_test(openal_test1)
create_test(openal_test2)
create_test(openal_test3)