#include <stdio.h>
-#ifdef __MINGW32__
-// This is broken, but allows the file to compile without a POSIX
-// environment.
-static unsigned int sleep(unsigned int secs) { return 0; }
+#ifdef _WIN32
+#include <windows.h>
+#define sleep(x) Sleep(x*1000)
#else
-#include <unistd.h> // sleep()
+#include <unistd.h>
#endif
#include <simgear/debug/logstream.hxx>
smgr->set_volume(0.9);
smgr->activate();
- SGSoundSample *sample1 = new SGSoundSample( SRC_DIR, "jet.wav" );
+ SGPath srcDir(SRC_DIR);
+
+ SGSoundSample *sample1 = new SGSoundSample("jet.wav", srcDir);
sample1->set_volume(1.0);
sample1->set_pitch(1.0);
sample1->play_looped();
sgr->add(sample1, "sound1");
- smgr->update_late(1.0);
+ smgr->update(1.0);
printf("playing sample1\n");
sleep(1);
- SGSoundSample *sample2 = new SGSoundSample( SRC_DIR, "jet.wav" );
+ SGSoundSample *sample2 = new SGSoundSample("jet.wav", srcDir);
sample2->set_volume(0.5);
sample2->set_pitch(0.4);
sample2->play_looped();
sgr->add(sample2, "sound2");
- smgr->update_late(1.0);
+ smgr->update(1.0);
printf("playing sample2\n");
sleep(1);
- SGSoundSample *sample3 = new SGSoundSample( SRC_DIR, "jet.wav" );
+ SGSoundSample *sample3 = new SGSoundSample("jet.wav", srcDir);
sample3->set_volume(0.5);
sample3->set_pitch(0.8);
sample3->play_looped();
sgr->add(sample3, "sound3");
- smgr->update_late(1.0);
+ smgr->update(1.0);
printf("playing sample3\n");
sleep(1);
- SGSoundSample *sample4 = new SGSoundSample( SRC_DIR, "jet.wav" );
+ SGSoundSample *sample4 = new SGSoundSample("jet.wav", srcDir);
sample4->set_volume(0.5);
sample4->set_pitch(1.2);
sample4->play_looped();
sgr->add(sample4, "sound4");
- smgr->update_late(1.0);
+ smgr->update(1.0);
printf("playing sample4\n");
sleep(1);
- SGSoundSample *sample5 = new SGSoundSample( SRC_DIR, "jet.wav" );
+ SGSoundSample *sample5 = new SGSoundSample("jet.wav", srcDir);
sample5->set_volume(0.5);
sample5->set_pitch(1.6);
sample5->play_looped();
sgr->add(sample5, "sound5");
- smgr->update_late(1.0);
+ smgr->update(1.0);
printf("playing sample5\n");
sleep(1);
- SGSoundSample *sample6 = new SGSoundSample( SRC_DIR, "jet.wav" );
+ SGSoundSample *sample6 = new SGSoundSample("jet.wav", srcDir);
sample6->set_volume(0.5);
sample6->set_pitch(2.0);
sample6->play_looped();
sgr->add(sample6, "sound6");
- smgr->update_late(1.0);
+ smgr->update(1.0);
printf("playing sample6\n");
sleep(1);
for (int i=0; i<10; i++) {
sleep(1);
- smgr->update_late(1);
+ smgr->update(1);
}
sgr->stop("sound1");
sgr->stop("sound2");
sgr->stop("sound3");
sleep(0.5);
- smgr->update_late(0.5);
+ smgr->update(0.5);
sgr->stop("sound4");
sgr->stop("sound5");
sgr->stop("sound6");
- smgr->update_late(1);
+ smgr->update(1);
sleep(1);
smgr->unbind();