#include <stdio.h>
-#ifdef __MINGW32__
-// This is broken, but allows the file to compile without a POSIX
-// environment.
-static unsigned int sleep(unsigned int secs) { return 0; }
+#ifdef _WIN32
+#include <windows.h>
+#define sleep(x) Sleep(x*1000)
#else
-#include <unistd.h> // sleep()
+#include <unistd.h>
#endif
#include <simgear/debug/logstream.hxx>
#include "soundmgr_openal.hxx"
+SGGeod pos = SGGeod::fromDeg(0,0);
int main( int argc, char *argv[] ) {
SGSampleGroup *sgr;
smgr->init();
sgr = smgr->find("default", true);
smgr->set_volume(0.9);
+ smgr->set_position( SGVec3d::fromGeod(pos), pos );
smgr->activate();
SGSoundSample *sample1 = new SGSoundSample( SRC_DIR, "jet.wav" );
sample1->set_pitch(1.0);
sample1->play_looped();
sgr->add(sample1, "sound1");
- smgr->update_late(1.0);
+ smgr->update(1.0);
printf("playing sample1\n");
sleep(1);
sample2->set_pitch(0.4);
sample2->play_looped();
sgr->add(sample2, "sound2");
- smgr->update_late(1.0);
+ smgr->update(1.0);
printf("playing sample2\n");
sleep(1);
sample3->set_pitch(0.8);
sample3->play_looped();
sgr->add(sample3, "sound3");
- smgr->update_late(1.0);
+ smgr->update(1.0);
printf("playing sample3\n");
sleep(1);
sample4->set_pitch(1.2);
sample4->play_looped();
sgr->add(sample4, "sound4");
- smgr->update_late(1.0);
+ smgr->update(1.0);
printf("playing sample4\n");
sleep(1);
sample5->set_pitch(1.6);
sample5->play_looped();
sgr->add(sample5, "sound5");
- smgr->update_late(1.0);
+ smgr->update(1.0);
printf("playing sample5\n");
sleep(1);
sample6->set_pitch(2.0);
sample6->play_looped();
sgr->add(sample6, "sound6");
- smgr->update_late(1.0);
+ smgr->update(1.0);
printf("playing sample6\n");
sleep(1);
for (int i=0; i<10; i++) {
sleep(1);
- smgr->update_late(1);
+ smgr->update(1);
}
sgr->stop("sound1");
sgr->stop("sound2");
sgr->stop("sound3");
sleep(0.5);
- smgr->update_late(0.5);
+ smgr->update(0.5);
sgr->stop("sound4");
sgr->stop("sound5");
sgr->stop("sound6");
- smgr->update_late(1);
+ smgr->update(1);
sleep(1);
smgr->unbind();