#include "soundmgr_openal.hxx"
+SGGeod pos = SGGeod::fromDeg(0,0);
int main( int argc, char *argv[] ) {
SGSampleGroup *sgr;
smgr->init();
sgr = smgr->find("default", true);
smgr->set_volume(0.9);
- smgr->set_position( SGVec3d::fromGeod(SGGeod::fromDeg(0,0)) );
+ smgr->set_position( SGVec3d::fromGeod(pos), pos );
smgr->activate();
SGSoundSample *sample1 = new SGSoundSample( SRC_DIR, "jet.wav" );