+++ /dev/null
-#include <stdio.h>
-#ifdef _WIN32
-#include <windows.h>
-#define sleep(x) Sleep(x*1000)
-#else
-#include <unistd.h>
-#endif
-
-#include <simgear/debug/logstream.hxx>
-#include <simgear/misc/sg_path.hxx>
-
-#include "soundmgr_openal.hxx"
-#include "sample_group.hxx"
-#include "sample.hxx"
-
-int main( int argc, char *argv[] ) {
- SGSampleGroup *sgr;
- SGSoundMgr *smgr;
- SGGeod pos;
-
- smgr = new SGSoundMgr;
-
- smgr->bind();
- smgr->init();
- sgr = smgr->find("default", true);
- smgr->set_volume(0.9);
- smgr->activate();
-
- SGPath srcDir(SRC_DIR);
-
- printf("default position and orientation\n");
- SGSoundSample *sample1 = new SGSoundSample("jet.wav", srcDir);
- sample1->set_volume(1.0);
- sample1->set_pitch(1.0);
- sample1->play_looped();
- sgr->add(sample1, "sound1");
- smgr->update(1.0);
- printf("playing sample\n");
- sleep(3);
- sample1->stop();
- smgr->update(3.0);
- sleep(1);
-
- printf("source at lat,lon = (10,-10), listener at (9.99,-9.99)\n");
- pos = SGGeod::fromDeg(9.99,-9.99);
- sgr->set_position_geod( SGGeod::fromDeg(10,-10) );
- smgr->set_position( SGVec3d::fromGeod(pos), pos );
- sample1->play_looped();
- smgr->update(1.0);
- printf("playing sample\n");
- sleep(3);
- sample1->stop();
- smgr->update(3.0);
- sleep(1);
-
- sgr->remove("sound1");
- smgr->unbind();
- sleep(2);
- delete smgr;
-}