#ifndef _SG_SAMPLE_GROUP_OPENAL_HXX
#define _SG_SAMPLE_GROUP_OPENAL_HXX 1
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
-#if defined(__APPLE__)
-# include <OpenAL/al.h>
-#elif defined(OPENALSDK)
-# include <al.h>
-#else
-# include <AL/al.h>
-#endif
#include <string>
#include <vector>
#include <simgear/structure/exception.hxx>
#include "sample_openal.hxx"
+#include "sample_queue.hxx"
-using std::map;
-using std::string;
-typedef map < string, SGSharedPtr<SGSoundSample> > sample_map;
+typedef std::map < std::string, SGSharedPtr<SGSoundSample> > sample_map;
typedef sample_map::iterator sample_map_iterator;
typedef sample_map::const_iterator const_sample_map_iterator;
* @param smgr Pointer to a pre-initialized sound manager class
* @param refname Name of this group for reference purposes.
*/
- SGSampleGroup ( SGSoundMgr *smgr, const string &refname );
+ SGSampleGroup ( SGSoundMgr *smgr, const std::string &refname );
/**
* Destructor
*/
- ~SGSampleGroup ();
+ virtual ~SGSampleGroup ();
/**
* Set the status of this sample group to active.
* @param refname Name of this audio sample for reference purposes
* @return return true if successful
*/
- bool add( SGSharedPtr<SGSoundSample> sound, const string& refname );
+ bool add( SGSharedPtr<SGSoundSample> sound, const std::string& refname );
/**
* Remove an audio sample from this group.
* @param refname Reference name of the audio sample to remove
* @return return true if successful
*/
- bool remove( const string& refname );
+ bool remove( const std::string& refname );
/**
* Test if a specified audio sample is registered at this sample group
* @param refname Reference name of the audio sample to test for
* @return true if the specified audio sample exists
*/
- bool exists( const string& refname );
+ bool exists( const std::string& refname );
/**
* Find a specified audio sample in this sample group
* @param refname Reference name of the audio sample to find
* @return A pointer to the SGSoundSample
*/
- SGSoundSample *find( const string& refname );
+ SGSoundSample *find( const std::string& refname );
+
+ /**
+ * Stop all playing samples and set the source id to invalid.
+ */
+ void stop();
/**
* Request to stop playing all audio samples until further notice.
void resume();
/**
- * Request to start playing the refered audio sample.
+ * Request to start playing the referred audio sample.
* @param refname Reference name of the audio sample to start playing
* @param looping Define if the sound should loop continuously
* @return true if the audio sample exsists and is scheduled for playing
*/
- bool play( const string& refname, bool looping );
+ bool play( const std::string& refname, bool looping );
/**
- * Request to start playing the refered audio sample looping.
+ * Request to start playing the referred audio sample looping.
* @param refname Reference name of the audio sample to start playing
* @return true if the audio sample exsists and is scheduled for playing
*/
- inline bool play_looped( const string& refname ) {
+ inline bool play_looped( const std::string& refname ) {
return play( refname, true );
}
/**
- * Request to start playing the refered audio sample once.
+ * Request to start playing the referred audio sample once.
* @param refname Reference name of the audio sample to start playing
- * @return true if the audio sample exsists and is scheduled for playing
+ * @return true if the audio sample exists and is scheduled for playing
*/
- inline bool play_once( const string& refname ) {
+ inline bool play_once( const std::string& refname ) {
return play( refname, false );
}
* @param refname Reference name of the audio sample to test for
* @return True of the specified sound is currently playing
*/
- bool is_playing( const string& refname );
+ bool is_playing( const std::string& refname );
/**
- * Request to stop playing the refered audio sample.
+ * Request to stop playing the referred audio sample.
* @param refname Reference name of the audio sample to stop
- * @return true if the audio sample exsists and is scheduled to stop
+ * @return true if the audio sample exists and is scheduled to stop
*/
- bool stop( const string& refname );
+ bool stop( const std::string& refname );
/**
* Set the master volume for this sample group.
* This is in the local frame coordinate system; x=north, y=east, z=down
* @param vel Velocity vector
*/
- void set_velocity( const SGVec3f& vel );
+ void set_velocity( const SGVec3d& vel ) {
+ _velocity = vel; _changed = true;
+ }
/**
* Set the position of this sample group.
* @param pos Base position
*/
void set_position_geod( const SGGeod& pos ) {
- _position_geod = pos;
- _base_pos = SGVec3d::fromGeod( pos ); _changed = true;
+ _base_pos = pos; _changed = true;
}
/**
protected:
SGSoundMgr *_smgr;
- string _refname;
+ std::string _refname;
bool _active;
private:
+ void cleanup_removed_samples();
+ void start_playing_sample(SGSoundSample *sample);
+ void check_playing_sample(SGSoundSample *sample);
+
bool _changed;
bool _pause;
float _volume;
bool _tied_to_listener;
- SGVec3f _velocity;
- SGVec3d _base_pos;
- SGGeod _position_geod;
+ SGVec3d _velocity;
+ SGGeod _base_pos;
SGQuatd _orientation;
sample_map _samples;
std::vector< SGSharedPtr<SGSoundSample> > _removed_samples;
- bool testForALError(string s);
- bool testForError(void *p, string s);
+ bool testForALError(std::string s);
+ bool testForError(void *p, std::string s);
void update_pos_and_orientation();
void update_sample_config( SGSoundSample *sound );