_playing(false),
_changed(true),
_static_changed(true),
+ _out_of_range(false),
_is_file(false)
{
}
_playing(false),
_changed(true),
_static_changed(true),
+ _out_of_range(false),
_is_file(true)
{
SGPath p = simgear::ResourceManager::instance()->findPath(file, currentDir);
_playing(false),
_changed(true),
_static_changed(true),
+ _out_of_range(false),
_is_file(false)
{
SG_LOG( SG_SOUND, SG_DEBUG, "In memory sounds sample" );
_playing(false),
_changed(true),
_static_changed(true),
+ _out_of_range(false),
_is_file(false)
{
SG_LOG( SG_SOUND, SG_DEBUG, "In memory sounds sample" );