# include <simgear_config.h>
#endif
-#include <stdlib.h> // rand()
+#include <stdlib.h> // rand(), free()
+#include <cstring>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
-#include <simgear/math/SGQuat.hxx>
+#include <simgear/misc/ResourceManager.hxx>
#include "soundmgr_openal.hxx"
#include "sample_openal.hxx"
+#include "soundmgr_openal_private.hxx"
+#define AL_FALSE 0
+
+using std::string;
//
// SGSoundSample
// empty constructor
SGSoundSample::SGSoundSample() :
+ _format(AL_FORMAT_MONO8),
+ _size(0),
+ _freq(0),
+ _changed(true),
+ _valid_source(false),
+ _source(SGSoundMgr::NO_SOURCE),
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
- _velocity(SGVec3d::zeros()),
+ _velocity(SGVec3f::zeros()),
_orientation(SGQuatd::zeros()),
_orivec(SGVec3f::zeros()),
- _base_pos(SGGeod::fromDeg(0,0)),
+ _base_pos(SGVec3d::zeros()),
+ _rotation(SGQuatd::zeros()),
_refname(random_string()),
_data(NULL),
- _format(AL_FORMAT_MONO8),
- _size(0),
- _freq(0),
_valid_buffer(false),
_buffer(SGSoundMgr::NO_BUFFER),
- _valid_source(false),
- _source(SGSoundMgr::NO_SOURCE),
_inner_angle(360.0),
_outer_angle(360.0),
_outer_gain(0.0),
_max_dist(3000.0),
_loop(AL_FALSE),
_playing(false),
- _changed(true),
_static_changed(true),
+ _out_of_range(false),
_is_file(false)
{
}
// constructor
-SGSoundSample::SGSoundSample( const char *path, const char *file ) :
+SGSoundSample::SGSoundSample(const char *file, const SGPath& currentDir) :
+ _format(AL_FORMAT_MONO8),
+ _size(0),
+ _freq(0),
+ _changed(true),
+ _valid_source(false),
+ _source(SGSoundMgr::NO_SOURCE),
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
- _velocity(SGVec3d::zeros()),
+ _velocity(SGVec3f::zeros()),
_orientation(SGQuatd::zeros()),
_orivec(SGVec3f::zeros()),
- _base_pos(SGGeod::fromDeg(0,0)),
+ _base_pos(SGVec3d::zeros()),
+ _rotation(SGQuatd::zeros()),
_refname(file),
_data(NULL),
- _format(AL_FORMAT_MONO8),
- _size(0),
- _freq(0),
_valid_buffer(false),
_buffer(SGSoundMgr::NO_BUFFER),
- _valid_source(false),
- _source(SGSoundMgr::NO_SOURCE),
_inner_angle(360.0),
_outer_angle(360.0),
_outer_gain(0.0),
_max_dist(3000.0),
_loop(AL_FALSE),
_playing(false),
- _changed(true),
_static_changed(true),
+ _out_of_range(false),
_is_file(true)
{
- SGPath samplepath( path );
- if ( strlen(file) ) {
- samplepath.append( file );
- }
- _refname = samplepath.str();
-
- SG_LOG( SG_GENERAL, SG_DEBUG, "From file sounds sample = "
- << samplepath.str() );
+ SGPath p = simgear::ResourceManager::instance()->findPath(file, currentDir);
+ _refname = p.str();
}
// constructor
SGSoundSample::SGSoundSample( const unsigned char** data,
int len, int freq, int format ) :
+ _format(format),
+ _size(len),
+ _freq(freq),
+ _changed(true),
+ _valid_source(false),
+ _source(SGSoundMgr::NO_SOURCE),
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
- _velocity(SGVec3d::zeros()),
+ _velocity(SGVec3f::zeros()),
_orientation(SGQuatd::zeros()),
_orivec(SGVec3f::zeros()),
- _base_pos(SGGeod::fromDeg(0,0)),
+ _base_pos(SGVec3d::zeros()),
+ _rotation(SGQuatd::zeros()),
_refname(random_string()),
- _format(format),
- _size(len),
- _freq(freq),
_valid_buffer(false),
_buffer(SGSoundMgr::NO_BUFFER),
- _valid_source(false),
- _source(SGSoundMgr::NO_SOURCE),
_inner_angle(360.0),
_outer_angle(360.0),
_outer_gain(0.0),
_max_dist(3000.0),
_loop(AL_FALSE),
_playing(false),
- _changed(true),
_static_changed(true),
+ _out_of_range(false),
_is_file(false)
{
- SG_LOG( SG_GENERAL, SG_DEBUG, "In memory sounds sample" );
+ SG_LOG( SG_SOUND, SG_DEBUG, "In memory sounds sample" );
_data = (unsigned char*)*data; *data = NULL;
}
// constructor
SGSoundSample::SGSoundSample( void** data, int len, int freq, int format ) :
+ _format(format),
+ _size(len),
+ _freq(freq),
+ _changed(true),
+ _valid_source(false),
+ _source(SGSoundMgr::NO_SOURCE),
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
- _velocity(SGVec3d::zeros()),
+ _velocity(SGVec3f::zeros()),
_orientation(SGQuatd::zeros()),
_orivec(SGVec3f::zeros()),
- _base_pos(SGGeod::fromDeg(0,0)),
+ _base_pos(SGVec3d::zeros()),
+ _rotation(SGQuatd::zeros()),
_refname(random_string()),
- _format(format),
- _size(len),
- _freq(freq),
_valid_buffer(false),
_buffer(SGSoundMgr::NO_BUFFER),
- _valid_source(false),
- _source(SGSoundMgr::NO_SOURCE),
_inner_angle(360.0),
_outer_angle(360.0),
_outer_gain(0.0),
_max_dist(3000.0),
_loop(AL_FALSE),
_playing(false),
- _changed(true),
_static_changed(true),
+ _out_of_range(false),
_is_file(false)
{
- SG_LOG( SG_GENERAL, SG_DEBUG, "In memory sounds sample" );
+ SG_LOG( SG_SOUND, SG_DEBUG, "In memory sounds sample" );
_data = (unsigned char*)*data; *data = NULL;
}
// destructor
SGSoundSample::~SGSoundSample() {
- if (_data) free( _data );
- _data = NULL;
+ if ( _data != NULL ) free(_data);
}
-void SGSoundSample::set_orientation( const SGQuatd& ori ) {
- _orientation = ori;
- update_absolute_position();
- _changed = true;
-}
+void SGSoundSample::update_pos_and_orientation() {
-void SGSoundSample::set_direction( const SGVec3d& dir ) {
- _direction = dir;
- update_absolute_position();
- _changed = true;
-}
-
-void SGSoundSample::set_relative_position( const SGVec3f& pos ) {
- _relative_pos = toVec3d(pos);
- update_absolute_position();
- _changed = true;
-}
-
-void SGSoundSample::set_position( const SGGeod& pos ) {
- _base_pos = pos;
- update_absolute_position();
- _changed = true;
-}
-
-void SGSoundSample::update_absolute_position() {
- // SGQuatd orient = SGQuatd::fromLonLat(_base_pos) * _orientation;
- // _orivec = -toVec3f(orient.rotate(-SGVec3d::e1()));
-
- // The rotation rotating from the earth centerd frame to
- // the horizontal local frame
- SGQuatd hlOr = SGQuatd::fromLonLat(_base_pos);
-
- // Compute the eyepoints orientation and position
- // wrt the earth centered frame - that is global coorinates
- SGQuatd ec2body = hlOr*_orientation;
-
- // This is rotates the x-forward, y-right, z-down coordinate system where
- // simulation runs into the OpenGL camera system with x-right, y-up, z-back.
- SGQuatd q(-0.5, -0.5, 0.5, 0.5);
-
- // The cartesian position of the basic view coordinate
- SGVec3d position = SGVec3d::fromGeod(_base_pos);
+ _absolute_pos = _base_pos;
+ if (_relative_pos[0] || _relative_pos[1] || _relative_pos[2] ) {
+ _absolute_pos += _rotation.rotate( _relative_pos );
+ }
- _absolute_pos = position + (ec2body*q).backTransform(_relative_pos);
- _orivec = toVec3f( (ec2body*q).backTransform(_direction) );
+ _orivec = SGVec3f::zeros();
+ if ( _direction[0] || _direction[1] || _direction[2] ) {
+ _orivec = toVec3f( _rotation.rotate( _direction ) );
+ }
}
string SGSoundSample::random_string() {
static const char *r = "0123456789abcdefghijklmnopqrstuvwxyz"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ";
- string rstr;
+ string rstr = "System generated name: ";
for (int i=0; i<10; i++) {
rstr.push_back( r[rand() % strlen(r)] );
}
return rstr;
}
+
+SGPath SGSoundSample::file_path() const
+{
+ if (!_is_file) {
+ return SGPath();
+ }
+
+ return SGPath(_refname);
+}
+
+void SGSoundSample::free_data()
+{
+ if ( _data != NULL ) free( _data ); _data = NULL;
+}