# include <simgear_config.h>
#endif
-#include <stdlib.h> // rand()
+#include <stdlib.h> // rand(), free()
#include <cstring>
#include <simgear/debug/logstream.hxx>
#include "sample_openal.hxx"
#include "soundmgr_openal_private.hxx"
+#define AL_FALSE 0
+
using std::string;
//
// empty constructor
SGSoundSample::SGSoundSample() :
+ _format(AL_FORMAT_MONO8),
+ _size(0),
+ _freq(0),
+ _changed(true),
+ _valid_source(false),
+ _source(SGSoundMgr::NO_SOURCE),
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
_rotation(SGQuatd::zeros()),
_refname(random_string()),
_data(NULL),
- _format(AL_FORMAT_MONO8),
- _size(0),
- _freq(0),
_valid_buffer(false),
_buffer(SGSoundMgr::NO_BUFFER),
- _valid_source(false),
- _source(SGSoundMgr::NO_SOURCE),
_inner_angle(360.0),
_outer_angle(360.0),
_outer_gain(0.0),
_max_dist(3000.0),
_loop(AL_FALSE),
_playing(false),
- _changed(true),
_static_changed(true),
_out_of_range(false),
_is_file(false)
// constructor
SGSoundSample::SGSoundSample(const char *file, const SGPath& currentDir) :
+ _format(AL_FORMAT_MONO8),
+ _size(0),
+ _freq(0),
+ _changed(true),
+ _valid_source(false),
+ _source(SGSoundMgr::NO_SOURCE),
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
_rotation(SGQuatd::zeros()),
_refname(file),
_data(NULL),
- _format(AL_FORMAT_MONO8),
- _size(0),
- _freq(0),
_valid_buffer(false),
_buffer(SGSoundMgr::NO_BUFFER),
- _valid_source(false),
- _source(SGSoundMgr::NO_SOURCE),
_inner_angle(360.0),
_outer_angle(360.0),
_outer_gain(0.0),
_max_dist(3000.0),
_loop(AL_FALSE),
_playing(false),
- _changed(true),
_static_changed(true),
_out_of_range(false),
_is_file(true)
// constructor
SGSoundSample::SGSoundSample( const unsigned char** data,
int len, int freq, int format ) :
+ _format(format),
+ _size(len),
+ _freq(freq),
+ _changed(true),
+ _valid_source(false),
+ _source(SGSoundMgr::NO_SOURCE),
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
_base_pos(SGVec3d::zeros()),
_rotation(SGQuatd::zeros()),
_refname(random_string()),
- _format(format),
- _size(len),
- _freq(freq),
_valid_buffer(false),
_buffer(SGSoundMgr::NO_BUFFER),
- _valid_source(false),
- _source(SGSoundMgr::NO_SOURCE),
_inner_angle(360.0),
_outer_angle(360.0),
_outer_gain(0.0),
_max_dist(3000.0),
_loop(AL_FALSE),
_playing(false),
- _changed(true),
_static_changed(true),
_out_of_range(false),
_is_file(false)
// constructor
SGSoundSample::SGSoundSample( void** data, int len, int freq, int format ) :
+ _format(format),
+ _size(len),
+ _freq(freq),
+ _changed(true),
+ _valid_source(false),
+ _source(SGSoundMgr::NO_SOURCE),
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
_base_pos(SGVec3d::zeros()),
_rotation(SGQuatd::zeros()),
_refname(random_string()),
- _format(format),
- _size(len),
- _freq(freq),
_valid_buffer(false),
_buffer(SGSoundMgr::NO_BUFFER),
- _valid_source(false),
- _source(SGSoundMgr::NO_SOURCE),
_inner_angle(360.0),
_outer_angle(360.0),
_outer_gain(0.0),
_max_dist(3000.0),
_loop(AL_FALSE),
_playing(false),
- _changed(true),
_static_changed(true),
_out_of_range(false),
_is_file(false)
return SGPath(_refname);
}
-
+void SGSoundSample::free_data()
+{
+ if ( _data != NULL ) free( _data ); _data = NULL;
+}