]> git.mxchange.org Git - simgear.git/blobdiff - simgear/sound/sample_openal.cxx
proper orientation(?) and comment out relative position and direction code since...
[simgear.git] / simgear / sound / sample_openal.cxx
index 6cc22836034f4d22eb0a7486bcf8f67478b35871..4be9d8113f02c9c068afd605e3c7926d58bded95 100644 (file)
@@ -1,8 +1,10 @@
-// sample.cxx -- Sound sample encapsulation class
+// sample_openal.cxx -- Audio sample encapsulation class
 // 
 // Written by Curtis Olson, started April 2004.
+// Modified to match the new SoundSystem by Erik Hofman, October 2009
 //
-// Copyright (C) 2004  Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2004  Curtis L. Olson - http://www.flightgear.org/~curt
+// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
 //
 // This program is free software; you can redistribute it and/or
 // modify it under the terms of the GNU General Public License as
 // General Public License for more details.
 //
 // You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 // $Id$
 
-
-#if defined( __APPLE__ )
-# define AL_ILLEGAL_ENUM AL_INVALID_ENUM
-# define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
-# include <OpenAL/al.h>
-# include <OpenAL/alut.h>
-#else
-# include <AL/al.h>
-# include <AL/alut.h>
+#ifdef HAVE_CONFIG_H
+#  include <simgear_config.h>
 #endif
 
+#include <stdlib.h>    // rand()
+
 #include <simgear/debug/logstream.hxx>
-#include <simgear/misc/sg_path.hxx>
 #include <simgear/structure/exception.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/math/SGQuat.hxx>
 
+#include "soundmgr_openal.hxx"
 #include "sample_openal.hxx"
 
 
 // SGSoundSample
 //
 
-
-static void print_openal_error( ALuint error ) {
-    if ( error == AL_INVALID_NAME ) {
-        SG_LOG( SG_GENERAL, SG_ALERT, "AL_INVALID_NAME" );
-    } else if ( error == AL_ILLEGAL_ENUM ) {
-        SG_LOG( SG_GENERAL, SG_ALERT, "AL_ILLEGAL_ENUM" );
-    } else if ( error == AL_INVALID_VALUE ) {
-        SG_LOG( SG_GENERAL, SG_ALERT, "AL_INVALID_VALUE" );
-    } else if ( error == AL_ILLEGAL_COMMAND ) {
-        SG_LOG( SG_GENERAL, SG_ALERT, "AL_ILLEGAL_COMMAND" );
-    } else if ( error == AL_OUT_OF_MEMORY ) {
-        SG_LOG( SG_GENERAL, SG_ALERT, "AL_OUT_OF_MEMORY" );
-    } else {
-        SG_LOG( SG_GENERAL, SG_ALERT, "Unhandled error code = " << error );
-    }
+// empty constructor
+SGSoundSample::SGSoundSample() :
+    _absolute_pos(SGVec3d::zeros()),
+    _relative_pos(SGVec3d::zeros()),
+    _direction(SGVec3d::zeros()),
+    _velocity(SGVec3f::zeros()),
+    _orientation(SGQuatd::zeros()),
+    _orivec(SGVec3f::zeros()),
+    _base_pos(SGGeod::fromDeg(0,0)),
+    _refname(random_string()),
+    _data(NULL),
+    _format(AL_FORMAT_MONO8),
+    _size(0),
+    _freq(0),
+    _valid_buffer(false),
+    _buffer(SGSoundMgr::NO_BUFFER),
+    _valid_source(false),
+    _source(SGSoundMgr::NO_SOURCE),
+    _inner_angle(360.0),
+    _outer_angle(360.0),
+    _outer_gain(0.0),
+    _pitch(1.0),
+    _volume(1.0),
+    _master_volume(1.0),
+    _reference_dist(500.0),
+    _max_dist(3000.0),
+    _loop(AL_FALSE),
+    _playing(false),
+    _changed(true),
+    _static_changed(true),
+    _is_file(false)
+{
 }
 
-
 // constructor
-SGSoundSample::SGSoundSample( const char *path, const char *file,
-                              bool cleanup ) :
-    pitch(1.0),
-    volume(1.0),
-    loop(AL_FALSE)
+SGSoundSample::SGSoundSample( const char *path, const char *file ) :
+    _absolute_pos(SGVec3d::zeros()),
+    _relative_pos(SGVec3d::zeros()),
+    _direction(SGVec3d::zeros()),
+    _velocity(SGVec3f::zeros()),
+    _orientation(SGQuatd::zeros()),
+    _orivec(SGVec3f::zeros()),
+    _base_pos(SGGeod::fromDeg(0,0)),
+    _refname(file),
+    _data(NULL),
+    _format(AL_FORMAT_MONO8),
+    _size(0),
+    _freq(0),
+    _valid_buffer(false),
+    _buffer(SGSoundMgr::NO_BUFFER),
+    _valid_source(false),
+    _source(SGSoundMgr::NO_SOURCE),
+    _inner_angle(360.0),
+    _outer_angle(360.0),
+    _outer_gain(0.0),
+    _pitch(1.0),
+    _volume(1.0),
+    _master_volume(1.0),
+    _reference_dist(500.0),
+    _max_dist(3000.0),
+    _loop(AL_FALSE),
+    _playing(false),
+    _changed(true),
+    _static_changed(true),
+    _is_file(true)
 {
     SGPath samplepath( path );
     if ( strlen(file) ) {
         samplepath.append( file );
     }
-
-    sample_name = samplepath.str();
-
-    SG_LOG( SG_GENERAL, SG_DEBUG, "From file sounds sample = "
-            << samplepath.str() );
-
-    ALuint error;
-
-    source_pos[0] = 0.0; source_pos[1] = 0.0; source_pos[2] = 0.0;
-    source_vel[0] = 0.0; source_vel[1] = 0.0; source_vel[2] = 0.0;
-
-    // clear errors from elsewhere?
-    alGetError();
-
-    // create an OpenAL buffer handle
-    alGenBuffers(1, &buffer);
-    error = alGetError();
-    if ( error != AL_NO_ERROR ) {
-        print_openal_error( error );
-        throw sg_exception("Failed to gen OpenAL buffer.");
-    }
-
-    // Load the sample file
-#if defined (__APPLE__)
-    alutLoadWAVFile( (ALbyte *)samplepath.c_str(),
-                     &format, &data, &size, &freq );
-#else
-    alutLoadWAVFile( (ALbyte *)samplepath.c_str(),
-                     &format, &data, &size, &freq, &loop );
-#endif
-    if (alGetError() != AL_NO_ERROR) {
-        throw sg_exception("Failed to load wav file.");
-    }
-
-    // Copy data to the internal OpenAL buffer
-    alBufferData( buffer, format, data, size, freq );
-    if (alGetError() != AL_NO_ERROR) {
-        throw sg_exception("Failed to buffer data.");
-    }
-
-    if ( cleanup ) {
-        alutUnloadWAV( format, data, size, freq );
-        data = NULL;
-    }
-
-    // Bind buffer with a source.
-    alGenSources(1, &source);
-    if (alGetError() != AL_NO_ERROR) {
-        throw sg_exception("Failed to gen source.");
-    }
-
-    alSourcei( source, AL_BUFFER, buffer );
-    alSourcef( source, AL_PITCH, pitch );
-    alSourcef( source, AL_GAIN, volume );
-    alSourcefv( source, AL_POSITION, source_pos );
-    alSourcefv( source, AL_VELOCITY, source_vel );
-    alSourcei( source, AL_LOOPING, loop );
+    _refname = samplepath.str();
 }
 
-
 // constructor
-SGSoundSample::SGSoundSample( unsigned char *_data, int len, int _freq ) :
-    pitch(1.0),
-    volume(1.0),
-    loop(AL_FALSE)
+SGSoundSample::SGSoundSample( const unsigned char** data,
+                              int len, int freq, int format ) :
+    _absolute_pos(SGVec3d::zeros()),
+    _relative_pos(SGVec3d::zeros()),
+    _direction(SGVec3d::zeros()),
+    _velocity(SGVec3f::zeros()),
+    _orientation(SGQuatd::zeros()),
+    _orivec(SGVec3f::zeros()),
+    _base_pos(SGGeod::fromDeg(0,0)),
+    _refname(random_string()),
+    _format(format),
+    _size(len),
+    _freq(freq),
+    _valid_buffer(false),
+    _buffer(SGSoundMgr::NO_BUFFER),
+    _valid_source(false),
+    _source(SGSoundMgr::NO_SOURCE),
+    _inner_angle(360.0),
+    _outer_angle(360.0),
+    _outer_gain(0.0),
+    _pitch(1.0),
+    _volume(1.0),
+    _master_volume(1.0),
+    _reference_dist(500.0),
+    _max_dist(3000.0),
+    _loop(AL_FALSE),
+    _playing(false),
+    _changed(true),
+    _static_changed(true),
+    _is_file(false)
 {
     SG_LOG( SG_GENERAL, SG_DEBUG, "In memory sounds sample" );
+    _data = (unsigned char*)*data; *data = NULL;
+}
 
-    sample_name = "unknown, generated from data";
-
-    source_pos[0] = 0.0; source_pos[1] = 0.0; source_pos[2] = 0.0;
-    source_vel[0] = 0.0; source_vel[1] = 0.0; source_vel[2] = 0.0;
-
-    // Load wav data into a buffer.
-    alGenBuffers(1, &buffer);
-    if (alGetError() != AL_NO_ERROR) {
-        throw sg_exception("Failed to gen buffer." );
-        return;
-    }
-
-    format = AL_FORMAT_MONO8;
-    size = len;
-    data = _data;
-    freq = _freq;
-
-    alBufferData( buffer, format, data, size, freq );
-
-    // Bind buffer with a source.
-    alGenSources(1, &source);
-    if (alGetError() != AL_NO_ERROR) {
-        throw sg_exception("Failed to gen source.");
-    }
-
-    alSourcei( source, AL_BUFFER, buffer );
-    alSourcef( source, AL_PITCH, pitch );
-    alSourcef( source, AL_GAIN, volume );
-    alSourcefv( source, AL_POSITION, source_pos );
-    alSourcefv( source, AL_VELOCITY, source_vel );
-    alSourcei( source, AL_LOOPING, loop );
+// constructor
+SGSoundSample::SGSoundSample( void** data, int len, int freq, int format ) :
+    _absolute_pos(SGVec3d::zeros()),
+    _relative_pos(SGVec3d::zeros()),
+    _direction(SGVec3d::zeros()),
+    _velocity(SGVec3f::zeros()),
+    _orientation(SGQuatd::zeros()),
+    _orivec(SGVec3f::zeros()),
+    _base_pos(SGGeod::fromDeg(0,0)),
+    _refname(random_string()),
+    _format(format),
+    _size(len),
+    _freq(freq),
+    _valid_buffer(false),
+    _buffer(SGSoundMgr::NO_BUFFER),
+    _valid_source(false),
+    _source(SGSoundMgr::NO_SOURCE),
+    _inner_angle(360.0),
+    _outer_angle(360.0),
+    _outer_gain(0.0),
+    _pitch(1.0),
+    _volume(1.0),
+    _master_volume(1.0),
+    _reference_dist(500.0),
+    _max_dist(3000.0),
+    _loop(AL_FALSE),
+    _playing(false),
+    _changed(true),
+    _static_changed(true),
+    _is_file(false)
+{
+    SG_LOG( SG_GENERAL, SG_DEBUG, "In memory sounds sample" );
+    _data = (unsigned char*)*data; *data = NULL;
 }
 
 
 // destructor
 SGSoundSample::~SGSoundSample() {
-    SG_LOG( SG_GENERAL, SG_INFO, "Deleting a sample" );
-    if ( data != NULL ) {
-        delete data;
-    }
-    alDeleteSources(1, &source);
-    alDeleteBuffers(1, &buffer);
+    if (_data) free(_data);
 }
 
+void SGSoundSample::update_pos_and_orientation() {
+    // The rotation rotating from the earth centerd frame to
+    // the horizontal local frame
+    SGQuatd hlOr = SGQuatd::fromLonLat(_base_pos);
+
+    // Compute the sounds orientation and position
+    // wrt the earth centered frame - that is global coorinates
+    SGQuatd sc2body = hlOr*_orientation;
 
-// play the sample
-void SGSoundSample::play( bool _loop ) {
-    loop = _loop;
-    
-    // make sure sound isn't already playing
-    alSourceStop( source );
+    // This is rotates the x-forward, y-right, z-down coordinate system where
+    // simulation runs into the OpenGL camera system with x-right, y-up, z-back.
+    SGQuatd q(-0.5, -0.5, 0.5, 0.5);
 
-    alSourcei( source, AL_LOOPING, loop );
-    alSourcePlay( source );
+    // The cartesian position of the sounds base location
+    SGVec3d position = SGVec3d::fromGeod(_base_pos);
+
+    _absolute_pos = position;
+#if 0
+    if ( _relative_pos[0] || _relative_pos[1] || _relative_pos[2] ) {
+        _absolute_pos += (sc2body*q).backTransform(_relative_pos);
+    }
+#endif
+    if ( _direction[0] || _direction[1] || _direction[2] ) {
+        _orivec = toVec3f( (sc2body*q).backTransform(_direction) );
+    }
 }
 
+string SGSoundSample::random_string() {
+      static const char *r = "0123456789abcdefghijklmnopqrstuvwxyz"
+                             "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
+      string rstr = "System generated name: ";
+      for (int i=0; i<10; i++) {
+          rstr.push_back( r[rand() % strlen(r)] );
+      }
 
-// stop playing the sample
-void SGSoundSample::stop() {
-    alSourceStop( source );
+      return rstr;
 }
+