/**
* Start playing this sample.
*
- * @param _loop Define wether the sound should be played in a loop.
+ * @param _loop Define whether the sound should be played in a loop.
*/
void play( bool _loop );
inline void play_looped() { play(true); }
/**
- * Test if a sample is curretnly playing.
+ * Test if a sample is currently playing.
* @return true if is is playing, false otherwise.
*/
bool is_playing( );
/**
- * Set maximume distance of sound (the distance where the sound is
+ * Set maximum distance of sound (the distance where the sound is
* no longer audible.
*/
void set_max_dist( ALfloat dist );