/**
* Destructor
*/
- ~SGSoundSample ();
+ virtual ~SGSoundSample ();
/**
* Detect wheter this audio sample holds the information of a sound file.
* @param _loop Define whether this sound should be played in a loop.
*/
void play( bool loop = false ) {
- _playing = true; _loop = loop; _changed = true;
+ _playing = true; _loop = loop; _changed = true; _static_changed = true;
}
/**