* Constructor.
* @param data Pointer to a memory buffer containing this audio sample data
The application may free the data by calling free_data(), otherwise it
- will be resident untill the class is destroyed. This pointer will be
+ will be resident until the class is destroyed. This pointer will be
set to NULL after calling this function.
* @param len Byte length of array
* @param freq Frequency of the provided data (bytes per second)
/**
* Free the data associated with this audio sample
*/
- void free_data() {
- if ( _data != NULL ) free( _data ); _data = NULL;
- }
+ void free_data();
/**
* Set the source id of this source
* @param sid OpenAL source-id
*/
- virtual inline void set_source(unsigned int sid) {
+ virtual void set_source(unsigned int sid) {
_source = sid; _valid_source = true; _changed = true;
}
* Get the OpenAL source id of this source
* @return OpenAL source-id
*/
- virtual inline unsigned int get_source() { return _source; }
+ virtual unsigned int get_source() { return _source; }
/**
* Test if the source-id of this audio sample may be passed to OpenAL.
* @return true if the source-id is valid
*/
- virtual inline bool is_valid_source() const { return _valid_source; }
+ virtual bool is_valid_source() const { return _valid_source; }
/**
* Set the source-id of this audio sample to invalid.
*/
- virtual inline void no_valid_source() { _valid_source = false; }
+ virtual void no_valid_source() { _valid_source = false; }
/**
* Set the OpenAL buffer-id of this source
void update_pos_and_orientation();
+protected:
+ int _format;
+ size_t _size;
+ int _freq;
+ bool _changed;
+
+ // Sources are points emitting sound.
+ bool _valid_source;
+ unsigned int _source;
+
private:
// Position of the source sound.
unsigned char* _data;
// configuration values
- int _format;
- size_t _size;
- int _freq;
-
+
// Buffers hold sound data.
bool _valid_buffer;
unsigned int _buffer;
- // Sources are points emitting sound.
- bool _valid_source;
- unsigned int _source;
-
// The orientation of this sound (direction and cut-off angles)
float _inner_angle;
float _outer_angle;
bool _loop;
bool _playing;
- bool _changed;
bool _static_changed;
bool _out_of_range;
bool _is_file;