-// sample_openal.hxx -- Audio sample encapsulation class
+///@file
+/// Provides an audio sample encapsulation class.
//
// Written by Curtis Olson, started April 2004.
// Modified to match the new SoundSystem by Erik Hofman, October 2009
// Copyright (C) 2004 Curtis L. Olson - http://www.flightgear.org/~curt
// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
+// Library General Public License for more details.
//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software Foundation,
-// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-//
-// $Id$
-
-/**
- * \file audio sample.hxx
- * Provides a audio sample encapsulation
- */
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _SG_SAMPLE_HXX
#define _SG_SAMPLE_HXX 1
/**
- * manages everything we need to know for an individual audio sample
+ * Encapsulate and audio sample.
+ *
+ * Manages everything we need to know for an individual audio sample.
*/
class SGSoundSample : public SGReferenced {
* Test if this audio sample configuration has changed since the last call.
* Calling this function will reset the flag so calling it a second
* time in a row will return false.
+ *
* @return Return true is the configuration has changed in the mean time.
*/
bool has_changed() {
* Test if static data of audio sample configuration has changed.
* Calling this function will reset the flag so calling it a second
* time in a row will return false.
+ *
* @return Return true is the static data has changed in the mean time.
*/
bool has_static_data_changed() {
/**
* Schedule this audio sample for playing. Actual playing will only start
* at the next call op SoundGroup::update()
- * @param _loop Define whether this sound should be played in a loop.
+ *
+ * @param loop Whether this sound should be played in a loop.
*/
void play( bool loop = false ) {
_playing = true; _loop = loop; _changed = true; _static_changed = true;
/**
* Check if this audio sample is set to be continuous looping.
+ *
* @return Return true if this audio sample is set to looping.
*/
inline bool is_looping() { return _loop; }
/**
* Set the velocity vector (in meters per second) of this sound.
* This is in the local frame coordinate system; x=north, y=east, z=down
- * @param Velocity vector
+ *
+ * @param vel Velocity vector
*/
inline void set_velocity( const SGVec3f& vel ) {
_velocity = vel; _changed = true;