#include <iostream>
#include <algorithm>
+#include <cstring>
#include "soundmgr_openal.hxx"
void SGSoundMgr::release_buffer(SGSoundSample *sample)
{
- string sample_name = sample->get_sample_name();
- buffer_map_iterator buffer_it = _buffers.find( sample_name );
- if ( buffer_it == _buffers.end() ) {
- // buffer was not found
- return;
- }
+ if ( !sample->is_queue() )
+ {
+ string sample_name = sample->get_sample_name();
+ buffer_map_iterator buffer_it = _buffers.find( sample_name );
+ if ( buffer_it == _buffers.end() ) {
+ // buffer was not found
+ return;
+ }
- sample->no_valid_buffer();
- buffer_it->second.refctr--;
- if (buffer_it->second.refctr == 0) {
- ALuint buffer = buffer_it->second.id;
- alDeleteBuffers(1, &buffer);
- _buffers.erase( buffer_it );
- testForALError("release buffer");
+ sample->no_valid_buffer();
+ buffer_it->second.refctr--;
+ if (buffer_it->second.refctr == 0) {
+ ALuint buffer = buffer_it->second.id;
+ alDeleteBuffers(1, &buffer);
+ _buffers.erase( buffer_it );
+ testForALError("release buffer");
+ }
}
}