//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include <simgear/compiler.h>
#if defined(__APPLE__)
# endif
#endif
+#if defined (__CYGWIN__)
+#include <ieeefp.h>
+#endif
+
+
#include STL_IOSTREAM
#include <simgear/debug/logstream.hxx>
SG_LOG( SG_GENERAL, SG_INFO, "Initializing OpenAL sound manager" );
// initialize OpenAL
+#if defined(ALUT_API_MAJOR_VERSION) && ALUT_API_MAJOR_VERSION >= 1
+ if (!alutInit(NULL, NULL))
+ {
+ ALenum error = alutGetError ();
+ SG_LOG( SG_GENERAL, SG_ALERT, "Audio initialization failed!" );
+ SG_LOG( SG_GENERAL, SG_ALERT, " "+string(alutGetErrorString(error)));
+ working = false;
+ context = 0;
+ }
+ else
+ {
+ working = true;
+ context = alcGetCurrentContext();
+ }
+#else
if ( (dev = alcOpenDevice( NULL )) != NULL
&& ( context = alcCreateContext( dev, NULL )) != NULL ) {
working = true;
context = 0;
SG_LOG( SG_GENERAL, SG_ALERT, "Audio initialization failed!" );
}
+#endif
listener_pos[0] = 0.0;
listener_pos[1] = 0.0;
SGSoundMgr::~SGSoundMgr() {
+#if defined(ALUT_API_MAJOR_VERSION) && ALUT_API_MAJOR_VERSION >= 1
+ alutExit ();
+#else
if (context)
alcDestroyContext( context );
- //
- // Remove the samples from the sample manager.
- //
- sample_map_iterator sample_current = samples.begin();
- sample_map_iterator sample_end = samples.end();
- for ( ; sample_current != sample_end; ++sample_current ) {
- SGSoundSample *sample = sample_current->second;
- delete sample;
- }
+#endif
}
//
// Remove the samples from the sample manager.
//
- sample_map_iterator sample_current = samples.begin();
- sample_map_iterator sample_end = samples.end();
- for ( ; sample_current != sample_end; ++sample_current ) {
- SGSoundSample *sample = sample_current->second;
- delete sample;
- }
samples.clear();
}
if ( sample_it != samples.end() ) {
// first stop the sound from playing (so we don't bomb the
// audio scheduler)
- SGSoundSample *sample = sample_it->second;
- delete sample;
samples.erase( sample_it );
// cout << "sndmgr: removed -> " << refname << endl;