*/
void set_position( const SGVec3d& pos, const SGGeod& pos_geod );
- void set_position_offset( const SGVec3d& pos ) {
- _offset_pos = pos; _changed = true;
- }
-
/**
* Get the position of the sound manager.
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
float _volume;
// Position of the listener.
- SGVec3d _offset_pos;
SGGeod _geod_pos;
// Velocity of the listener.