-// soundmgr.hxx -- Sound effect management class
+///@file
+/// Sound effect management class
+///
+/// Provides a sound manager class to keep track of multiple sounds and manage
+/// playing them with different effects and timings.
//
// Sound manager initially written by David Findlay
// <david_j_findlay@yahoo.com.au> 2001
// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
+// Library General Public License for more details.
//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software Foundation,
-// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-//
-// $Id$
-
-/**
- * \file soundmgr.hxx
- * Provides a sound manager class to keep track of
- * multiple sounds and manage playing them with different effects and
- * timings.
- */
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _SG_SOUNDMGR_OPENAL_HXX
#define _SG_SOUNDMGR_OPENAL_HXX 1
/**
* Find a specified sample group in the sound manager
+ *
* @param refname Reference name of the sample group to find
+ * @param create If the group should be create if it does not exist
* @return A pointer to the SGSampleGroup
*/
SGSampleGroup *find( const std::string& refname, bool create = false );
/**
* Set the Cartesian position of the sound manager.
+ *
* @param pos OpenAL listener position
*/
void set_position( const SGVec3d& pos, const SGGeod& pos_geod );
/**
* Get the position of the sound manager.
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
+ *
* @return OpenAL listener position
*/
const SGVec3d& get_position() const;
/**
* Set the velocity vector (in meters per second) of the sound manager
* This is the horizontal local frame; x=north, y=east, z=down
- * @param Velocity vector
+ *
+ * @param vel Velocity vector
*/
void set_velocity( const SGVec3d& vel ) {
_velocity = vel; _changed = true;
/**
* Get the velocity vector of the sound manager
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
+ *
* @return Velocity vector of the OpenAL listener
*/
inline SGVec3f get_velocity() { return toVec3f(_velocity); }
/**
* Set the orientation of the sound manager
+ *
* @param ori Quaternation containing the orientation information
*/
void set_orientation( const SGQuatd& ori );
/**
* Get the orientation of the sound manager
+ *
* @return Quaternation containing the orientation information
*/
const SGQuatd& get_orientation() const;
/**
* Get the direction vector of the sound manager
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
+ *
* @return Look-at direction of the OpenAL listener
*/
SGVec3f get_direction() const;
/**
* Set the master volume.
+ *
* @param vol Volume (must be between 0.0 and 1.0)
*/
void set_volume( float vol );
/**
* Get the master volume.
+ *
* @return Volume (must be between 0.0 and 1.0)
*/
inline float get_volume() { return _volume; }
/**
* Get a free OpenAL source-id
+ *
* @return NO_SOURCE if no source is available
*/
unsigned int request_source();
/**
* Free an OpenAL source-id for future use
+ *
* @param source OpenAL source-id to free
*/
void release_source( unsigned int source );
/**
* Get a free OpenAL buffer-id
* The buffer-id will be assigned to the sample by calling this function.
+ *
* @param sample Pointer to an audio sample to assign the buffer-id to
* @return NO_BUFFER if loading of the buffer failed.
*/
/**
* Free an OpenAL buffer-id for this sample
+ *
* @param sample Pointer to an audio sample for which to free the buffer
*/
void release_buffer( SGSoundSample *sample );
/**
* Test if the position of the sound manager has changed.
* The value will be set to false upon the next call to update_late()
+ *
* @return true if the position has changed
*/
inline bool has_changed() { return _changed; }
/**
* Load a sample file and return it's configuration and data.
+ *
* @param samplepath Path to the file to load
* @param data Pointer to a variable that points to the allocated data
* @param format Pointer to a vairable that gets the OpenAL format
* @param freq Pointer to a vairable that gets the sample frequency in Herz
* @return true if succesful, false on error
*/
- bool load(const std::string &samplepath, void **data, int *format,
- size_t *size, int *freq );
+ bool load( const std::string &samplepath,
+ void **data,
+ int *format,
+ size_t *size,
+ int *freq );
/**
* Get a list of available playback devices.