#if defined( __APPLE__ )
# include <OpenAL/al.h>
+# include <OpenAL/alc.h>
#else
# include <AL/al.h>
+# include <AL/alc.h>
#endif
#include "sample_openal.hxx"
class SGSoundMgr
{
+ ALCdevice *dev;
+ ALCcontext *context;
+
// Position of the listener.
ALfloat listener_pos[3];