// <david_j_findlay@yahoo.com.au> 2001
//
// C++-ified by Curtis Olson, started March 2001.
+// Modified for the new SoundSystem by Erik Hofman, October 2009
//
// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
+// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _SG_SOUNDMGR_OPENAL_HXX
#define _SG_SOUNDMGR_OPENAL_HXX 1
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
#include <string>
#include <vector>
#include <map>
#if defined(__APPLE__)
-# define AL_ILLEGAL_ENUM AL_INVALID_ENUM
-# define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
# include <OpenAL/al.h>
-# include <OpenAL/alut.h>
+# include <OpenAL/alc.h>
+#elif defined(OPENALSDK)
+# include <al.h>
+# include <alc.h>
#else
# include <AL/al.h>
-# include <AL/alut.h>
+# include <AL/alc.h>
#endif
#include <simgear/compiler.h>
#include <simgear/math/SGMathFwd.hxx>
#include "sample_group.hxx"
-#include "sample_openal.hxx"
-using std::map;
-using std::string;
+struct refUint {
+ unsigned int refctr;
+ ALuint id;
+
+ refUint() { refctr = 0; id = (ALuint)-1; };
+ refUint(ALuint i) { refctr = 1; id = i; };
+ ~refUint() {};
+};
-typedef map < string, SGSharedPtr<SGSampleGroup> > sample_group_map;
+typedef std::map < std::string, refUint > buffer_map;
+typedef buffer_map::iterator buffer_map_iterator;
+typedef buffer_map::const_iterator const_buffer_map_iterator;
+
+typedef std::map < std::string, SGSharedPtr<SGSampleGroup> > sample_group_map;
typedef sample_group_map::iterator sample_group_map_iterator;
typedef sample_group_map::const_iterator const_sample_group_map_iterator;
-
/**
* Manage a collection of SGSampleGroup instances
*/
SGSoundMgr();
~SGSoundMgr();
- void init();
+ void init(const char *devname = NULL);
void bind();
void unbind();
void update(double dt);
- void update_late(double dt);
void suspend();
void resume();
inline void reinit() { stop(); init(); }
/**
- * is audio working?
+ * Test is the sound manager is in a working condition.
+ * @return true is the sound manager is working
*/
inline bool is_working() const { return _working; }
/**
- * add a sample group, return true if successful
+ * Set the sound manager to a working condition.
*/
- bool add( SGSampleGroup *sgrp, const string& refname );
+ void activate();
+
+ /**
+ * Test is the sound manager is in an active and working condition.
+ * @return true is the sound manager is active
+ */
+ inline bool is_active() const { return _active; }
+
+ /**
+ * Register a sample group to the sound manager.
+ * @para sgrp Pointer to a sample group to add
+ * @param refname Reference name of the sample group
+ * @return true if successful, false otherwise
+ */
+ bool add( SGSampleGroup *sgrp, const std::string& refname );
/**
- * remove a sample group, return true if successful
+ * Remove a sample group from the sound manager.
+ * @param refname Reference name of the sample group to remove
+ * @return true if successful, false otherwise
*/
- bool remove( const string& refname );
+ bool remove( const std::string& refname );
/**
- * return true of the specified sound exists in the sound manager system
+ * Test if a specified sample group is registered at the sound manager
+ * @param refname Reference name of the sample group test for
+ * @return true if the specified sample group exists
*/
- bool exists( const string& refname );
+ bool exists( const std::string& refname );
/**
- * return a pointer to the SGSampleGroup if the specified sound
- * exists in the sound manager system, otherwise return NULL
+ * Find a specified sample group in the sound manager
+ * @param refname Reference name of the sample group to find
+ * @return A pointer to the SGSampleGroup
*/
SGSampleGroup *find( const string& refname, bool create = false );
/**
- * set the position of the listener (in opengl coordinates)
+ * Set the Cartesian position of the sound manager.
+ * @param pos OpenAL listener position
*/
- inline void set_position( SGVec3d pos ) {
- _listener_pos = pos;
- _changed = true;
+ void set_position( const SGVec3d& pos, const SGGeod& pos_geod ) {
+ _base_pos = pos; _geod_pos = pos_geod; _changed = true;
+ }
+
+ void set_position_offset( const SGVec3d& pos ) {
+ _offset_pos = pos; _changed = true;
}
- inline double *get_position() {
- return _listener_pos.data();
+ /**
+ * Get the position of the sound manager.
+ * This is in the same coordinate system as OpenGL; y=up, z=back, x=right
+ * @return OpenAL listener position
+ */
+ SGVec3d& get_position() { return _absolute_pos; }
+
+ /**
+ * Set the velocity vector (in meters per second) of the sound manager
+ * This is the horizontal local frame; x=north, y=east, z=down
+ * @param Velocity vector
+ */
+ void set_velocity( const SGVec3d& vel ) {
+ _velocity = vel; _changed = true;
}
/**
- * set the velocity of the listener (in opengl coordinates)
+ * Get the velocity vector of the sound manager
+ * This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
+ * @return Velocity vector of the OpenAL listener
*/
- inline void set_velocity( SGVec3f vel ) {
- _listener_vel = vel;
- _changed = true;
+ inline SGVec3f get_velocity() { return toVec3f(_velocity); }
+
+ /**
+ * Set the orientation of the sound manager
+ * @param ori Quaternation containing the orientation information
+ */
+ void set_orientation( const SGQuatd& ori ) {
+ _orientation = ori; _changed = true;
}
/**
- * set the orientation of the listener (in opengl coordinates)
+ * Get the orientation of the sound manager
+ * @return Quaternation containing the orientation information
+ */
+ inline const SGQuatd& get_orientation() { return _orientation; }
+
+ /**
+ * Get the direction vector of the sound manager
+ * This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
+ * @return Look-at direction of the OpenAL listener
*/
- void set_orientation( SGQuatd ori );
+ SGVec3f get_direction() {
+ return SGVec3f(_at_up_vec[0], _at_up_vec[1], _at_up_vec[2]);
+ }
enum {
NO_SOURCE = (unsigned int)-1,
NO_BUFFER = (unsigned int)-1
};
- void set_volume( float v );
+ /**
+ * Set the master volume.
+ * @param vol Volume (must be between 0.0 and 1.0)
+ */
+ void set_volume( float vol );
+
+ /**
+ * Get the master volume.
+ * @return Volume (must be between 0.0 and 1.0)
+ */
inline float get_volume() { return _volume; }
/**
- * get a new OpenAL source id
- * returns NO_SOURCE is no source is available
+ * Get a free OpenAL source-id
+ * @return NO_SOURCE if no source is available
*/
unsigned int request_source();
/**
- * give back an OpenAL source id for further use.
+ * Free an OpenAL source-id for future use
+ * @param source OpenAL source-id to free
*/
void release_source( unsigned int source );
- static bool load(string &samplepath, void **data, int *format,
- unsigned int*size, int *freq );
+ /**
+ * Get a free OpenAL buffer-id
+ * The buffer-id will be asigned to the sample by calling this function.
+ * @param sample Pointer to an audio sample to assign the buffer-id to
+ * @return NO_BUFFER if loading of the buffer failed.
+ */
+ unsigned int request_buffer(SGSoundSample *sample);
+ /**
+ * Free an OpenAL buffer-id for this sample
+ * @param sample Pointer to an audio sample for which to free the buffer
+ */
+ void release_buffer( SGSoundSample *sample );
+
+ /**
+ * Test if the position of the sound manager has changed.
+ * The value will be set to false upon the next call to update_late()
+ * @return true if the position has changed
+ */
+ inline bool has_changed() { return _changed; }
+
+ /**
+ * Some implementations seem to need the velocity miltyplied by a
+ * factor of 100 to make them distinct. I've not found if this is
+ * a problem in the implementation or in out code. Until then
+ * this function is used to detect the problematic implementations.
+ */
+ inline bool bad_doppler_effect() { return _bad_doppler; }
+
+ /**
+ * Load a sample file and return it's configuration and data.
+ * @param samplepath Path to the file to load
+ * @param data Pointer to a variable that points to the allocated data
+ * @param format Pointer to a vairable that gets the OpenAL format
+ * @param size Pointer to a vairable that gets the sample size in bytes
+ * @param freq Pointer to a vairable that gets the sample frequency in Herz
+ * @return true if succesful, false on error
+ */
+ bool load(string &samplepath, void **data, int *format,
+ size_t *size, int *freq );
+
+ /**
+ * Get a list of available playback devices.
+ */
+ std::vector<const char*> get_available_devices();
+
+ /**
+ * Get the current OpenAL vendor or rendering backend.
+ */
+ const std::string& get_vendor() { return _vendor; }
+ const std::string& get_renderer() { return _renderer; }
private:
static int _alut_init;
bool _working;
+ bool _active;
bool _changed;
float _volume;
ALCcontext *_context;
// Position of the listener.
- SGVec3d _listener_pos;
+ SGVec3d _absolute_pos;
+ SGVec3d _offset_pos;
+ SGVec3d _base_pos;
+ SGGeod _geod_pos;
// Velocity of the listener.
- SGVec3f _listener_vel;
+ SGVec3d _velocity;
// Orientation of the listener.
// first 3 elements are "at" vector, second 3 are "up" vector
- ALfloat _listener_ori[6];
+ SGQuatd _orientation;
+ ALfloat _at_up_vec[6];
sample_group_map _sample_groups;
+ buffer_map _buffers;
+
+ std::vector<ALuint> _free_sources;
+ std::vector<ALuint> _sources_in_use;
- vector<ALuint> _free_sources;
- vector<ALuint> _sources_in_use;
+ bool _bad_doppler;
+ std::string _renderer;
+ std::string _vendor;
- char *_devname;
+ bool testForALError(std::string s);
+ bool testForALCError(std::string s);
+ bool testForALUTError(std::string s);
+ bool testForError(void *p, std::string s);
- bool testForALError(string s);
- bool testForALCError(string s);
- bool testForALUTError(string s);
- bool testForError(void *p, string s);
+ void update_pos_and_orientation();
void update_sample_config( SGSampleGroup *sound );
};