#include <string>
#include <vector>
#include <map>
-
-#if defined(__APPLE__)
-# include <OpenAL/al.h>
-# include <OpenAL/alc.h>
-#elif defined(OPENALSDK)
-# include <al.h>
-# include <alc.h>
-#else
-# include <AL/al.h>
-# include <AL/alc.h>
-#endif
-
+#include <memory> // for std::auto_ptr
+
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
-#include <simgear/math/SGMathFwd.hxx>
-
-#include "sample_group.hxx"
-
-struct refUint {
- unsigned int refctr;
- ALuint id;
+#include <simgear/math/SGMath.hxx>
- refUint() { refctr = 0; id = (ALuint)-1; };
- refUint(ALuint i) { refctr = 1; id = i; };
- ~refUint() {};
-};
-
-typedef std::map < std::string, refUint > buffer_map;
-typedef buffer_map::iterator buffer_map_iterator;
-typedef buffer_map::const_iterator const_buffer_map_iterator;
-
-typedef std::map < std::string, SGSharedPtr<SGSampleGroup> > sample_group_map;
-typedef sample_group_map::iterator sample_group_map_iterator;
-typedef sample_group_map::const_iterator const_sample_group_map_iterator;
+// forward decls
+class SGSampleGroup;
+class SGSoundSample;
/**
* Manage a collection of SGSampleGroup instances
* Test is the sound manager is in a working condition.
* @return true is the sound manager is working
*/
- inline bool is_working() const { return (_device != NULL); }
+ bool is_working() const;
/**
* Set the sound manager to a working condition.
* @param refname Reference name of the sample group to find
* @return A pointer to the SGSampleGroup
*/
- SGSampleGroup *find( const string& refname, bool create = false );
+ SGSampleGroup *find( const std::string& refname, bool create = false );
/**
* Set the Cartesian position of the sound manager.
* @param pos OpenAL listener position
*/
- void set_position( const SGVec3d& pos, const SGGeod& pos_geod ) {
- _base_pos = pos; _geod_pos = pos_geod; _changed = true;
- }
+ void set_position( const SGVec3d& pos, const SGGeod& pos_geod );
void set_position_offset( const SGVec3d& pos ) {
_offset_pos = pos; _changed = true;
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
* @return OpenAL listener position
*/
- SGVec3d& get_position() { return _absolute_pos; }
+ const SGVec3d& get_position() const;
/**
* Set the velocity vector (in meters per second) of the sound manager
* Set the orientation of the sound manager
* @param ori Quaternation containing the orientation information
*/
- void set_orientation( const SGQuatd& ori ) {
- _orientation = ori; _changed = true;
- }
+ void set_orientation( const SGQuatd& ori );
/**
* Get the orientation of the sound manager
* @return Quaternation containing the orientation information
*/
- inline const SGQuatd& get_orientation() { return _orientation; }
+ const SGQuatd& get_orientation() const;
/**
* Get the direction vector of the sound manager
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
* @return Look-at direction of the OpenAL listener
*/
- SGVec3f get_direction() {
- return SGVec3f(_at_up_vec[0], _at_up_vec[1], _at_up_vec[2]);
- }
+ SGVec3f get_direction() const;
enum {
NO_SOURCE = (unsigned int)-1,
/**
* Get a free OpenAL buffer-id
- * The buffer-id will be asigned to the sample by calling this function.
+ * The buffer-id will be assigned to the sample by calling this function.
* @param sample Pointer to an audio sample to assign the buffer-id to
* @return NO_BUFFER if loading of the buffer failed.
*/
* @param freq Pointer to a vairable that gets the sample frequency in Herz
* @return true if succesful, false on error
*/
- bool load(const string &samplepath, void **data, int *format,
+ bool load(const std::string &samplepath, void **data, int *format,
size_t *size, int *freq );
/**
const std::string& get_renderer() { return _renderer; }
private:
-
+ class SoundManagerPrivate;
+ /// private implementation object
+ std::auto_ptr<SoundManagerPrivate> d;
+
bool _active;
bool _changed;
float _volume;
- ALCdevice *_device;
- ALCcontext *_context;
-
// Position of the listener.
- SGVec3d _absolute_pos;
SGVec3d _offset_pos;
- SGVec3d _base_pos;
SGGeod _geod_pos;
// Velocity of the listener.
SGVec3d _velocity;
- // Orientation of the listener.
- // first 3 elements are "at" vector, second 3 are "up" vector
- SGQuatd _orientation;
- ALfloat _at_up_vec[6];
-
- sample_group_map _sample_groups;
- buffer_map _buffers;
-
- std::vector<ALuint> _free_sources;
- std::vector<ALuint> _sources_in_use;
-
bool _bad_doppler;
std::string _renderer;
std::string _vendor;
bool testForALCError(std::string s);
bool testForError(void *p, std::string s);
- void update_pos_and_orientation();
void update_sample_config( SGSampleGroup *sound );
};