SGSoundMgr();
~SGSoundMgr();
- void init();
+ void init(const char *devname = NULL);
void bind();
void unbind();
void update(double dt);
vector<ALuint> _free_sources;
vector<ALuint> _sources_in_use;
- char *_devname;
bool _bad_doppler;
bool testForALError(string s);