_dt_play(0.0),
_dt_stop(0.0),
_delay(0.0),
- _stopping(0.0)
+ _stopping(0.0),
+ _initialized(false)
{
}
if (_property)
curr_value = _property->getDoubleValue();
+ if (!_initialized)
+ {
+ // update initial value before detecting changes
+ _prev_value = curr_value;
+ _initialized = true;
+ }
+
// If a condition is defined, test whether it is FALSE,
// else
// if a property is defined then test if it's value is FALSE