}
- float reference_dist = node->getDoubleValue("reference-dist", 50.0);
+ float reference_dist = node->getDoubleValue("reference-dist", 500.0);
float max_dist = node->getDoubleValue("max-dist", 3000.0);
//
SGVec3d dir = SGVec3d::zeros();
float inner = 360.0;
float outer = 360.0;
- float outer_gain = 0.0;;
+ float outer_gain = 0.0;
prop = node->getChild("orientation");
if ( prop != NULL ) {
dir = SGVec3d(-prop->getDoubleValue("x", 0.0),