void
SGXmlSound::init(SGPropertyNode *root, SGPropertyNode *node,
- SGSampleGroup *sgrp, const string &path)
+ SGSampleGroup *sgrp, SGSampleGroup *avionics,
+ const string &path)
{
//
_mode = SGXmlSound::ONCE;
}
+ bool is_avionics = false;
+ const char *type_str = node->getStringValue("type", "fx");
+ if ( !strcmp(type_str, "avionics") )
+ is_avionics = true;
+
_property = root->getNode(node->getStringValue("property", ""), true);
SGPropertyNode *condition = node->getChild("condition");
if (condition != NULL)
}
- float reference_dist = node->getDoubleValue("reference-dist", 500.0);
- float max_dist = node->getDoubleValue("max-dist", 3000.0);
-
+ // rule of thumb: make reference distance a 100th of the maximum distance.
+ float reference_dist = node->getDoubleValue("reference-dist", 60.0);
+ float max_dist = node->getDoubleValue("max-dist", 6000.0);
+
//
// set pitch properties
//
SGVec3f offset_pos = SGVec3f::zeros();
SGPropertyNode_ptr prop = node->getChild("position");
if ( prop != NULL ) {
- offset_pos[0] = prop->getDoubleValue("x", 0.0);
+ offset_pos[0] = -prop->getDoubleValue("x", 0.0);
offset_pos[1] = -prop->getDoubleValue("y", 0.0);
- offset_pos[2] = prop->getDoubleValue("z", 0.0);
+ offset_pos[2] = -prop->getDoubleValue("z", 0.0);
}
//
float outer_gain = 0.0;
prop = node->getChild("orientation");
if ( prop != NULL ) {
- dir = SGVec3f(prop->getFloatValue("y", 0.0),
- prop->getFloatValue("z", 0.0),
- prop->getFloatValue("x", 0.0));
+ dir = SGVec3f(-prop->getFloatValue("x", 0.0),
+ -prop->getFloatValue("y", 0.0),
+ -prop->getFloatValue("z", 0.0));
inner = prop->getFloatValue("inner-angle", 360.0);
outer = prop->getFloatValue("outer-angle", 360.0);
outer_gain = prop->getFloatValue("outer-gain", 0.0);
//
// Initialize the sample
//
- _sgrp = sgrp;
+ if (is_avionics) {
+ _sgrp = avionics;
+ } else {
+ _sgrp = sgrp;
+ }
_sample = new SGSoundSample( path.c_str(), node->getStringValue("path", ""));
_sample->set_relative_position( offset_pos );
_sample->set_direction( dir );