}
- float reference_dist = node->getDoubleValue("reference-dist", 500.0);
- float max_dist = node->getDoubleValue("max-dist", 3000.0);
-
+ // rule of thumb: make reference distance a 100th of the maximum distance.
+ float reference_dist = node->getDoubleValue("reference-dist", 60.0);
+ float max_dist = node->getDoubleValue("max-dist", 6000.0);
+
//
// set pitch properties
//